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FGS: Speakers and Agenda

Posted by David On February 11 2010

It looks like this year’s Flash Gaming Summit will top the previous edition in every aspect. The speakers for this year have been announced and the list consists of only important names in the flash gaming industry.

Read our earlier entry of the event for more details and visit the official Flash Gaming Summit 2010 website for the complete agenda. Furthermore, it will host the yearly Mochi Awards for the best flash games of the year, make sure to have voted on your favourite games!. Below you can read everything about the speakers and their background!

Ben Garney, PushButton Labs
Ben Garney is a second-generation programmer with experience in everything from bare-metal embedded code to million-line game engines to web development. Currently, he works on the PushButton Engine, an open-source Flash game framework, for PushButton Labs. Before that, he spent five years at GarageGames, where he mostly worked on C++ game technology (TGE, TGB, TGEA, TNL) and a few games (Zap, Marble Blast Ultra). His blog on Flash and games can be found at coderhump.com.

Danielle Deibler, Adobe
Danielle Deibler works for Adobe Systems, investigating early-stage technology and business opportunities. Her current focus is the casual gaming space as it pertains to the Flash Platform. Deibler has over 17 years in the Internet infrastructure, software development, and networking arenas. Her primary area of focus in the last 7 years has been on building scalable real time collaboration platforms and applications. Previously, sheĆ­s held senior leadership positions in software development, engineering, business development and product management for several early stage companies. She is also an avid gamer.

David Scott, Casual Collective
David Scott, the co-founder of Casual Collective, is an indie game phenomenon, known for his inventive and highly addictive Flash-based games. David has developed numerous hits like Flash Element, Circle, and Vector Tower Defense and more recently, ‘The Space Game: Missions’. In addition to creating games, David and his co-founder Paul Preece have launched The Casual Collective, a company to showcase their work to a growing community of users. The site has its own virtual currency which can be used to purchase gifts for other members and to upgrade and extend the features in the games. They are now focusing on bringing real game play mechanics to Facebook with the launch of their first Facebook game ‘Desktop Defender’.

Jim Greer, Kongregate
Jim Greer is the founder and CEO of Kongregate, a startup that combines over 20,000 user-submitted Flash games with achievements, high scores, chat, and other community features. Developers share in ad and microtransaction revenue, and retain the rights to their games. Before founding Kongregate in June 2006, Jim was Technical Director for Pogo at Electronic Arts. He has worked in the game industry since 1991 and hold a Computer Science degree from Princeton University.

Matthew Annal, Nitrome Ltd.
Mat Annal is the Managing Director and co-founder of Nitrome Ltd, an award winning games studio based in London, UK. Nitrome started in late 2005 with the aim of creating fresh, unique Flash games with production values above what would normally be associated with the format. To date Nitrome have now made over 60 games and counting including such hit titles as the Toxic, Icebreaker, Final Ninja and Skywire series. As well as being available on many of the most popular games sites Nitrome has built it’s own site (www.nitrome.com) where the games receive millions of plays each week. Nitrome now hopes to expand their games to other platforms as well as exploring other areas of online gaming.

Tom Fulp, Newgrounds
Tom Fulp is the founder of Newgrounds.com and co-founder of the Behemoth. Tom started making Flash games in 1998 and later made the first ever jump from Flash to consoles with Alien Hominid. Nowadays Tom juggles game development with serving the thriving community of artists, programmers, musicians, writers and voice actors at Newgrounds.

Eric Eldon, Inside Facebook and Inside Social Games
Eric Eldon is the Co-Editor of Inside Facebook and Inside Social Games. Prior to Inside Network, Eric was the first employee at VentureBeat, a leading Silicon Valley technology publication, starting in 2007. There, he became an editor and the lead writer for social networking. Prior to VentureBeat, Eric co-founded WriteWith, a writing software startup. Eric graduated from Stanford University with a degree in International Relations in 2005, where he reported and edited news for The Stanford Daily, and ran its business for a year.

Dean Takahashi, Venturebeat
Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat. Dean is organizing GamesBeat@GDC, a conference on the business of innovation in games taking place March 10 in San Francisco. http://www.gdconf.com/conference/gamesbeat.html

Jessica Tams, Casual Games Association
Jessica Tams the Managing Director of the Casual Games Association (www.casualgamesassociation.org), an international organization committed to serving the needs of the professional casual gaming industry. Before founding the Casual Games Association, Jessica held development, publishing and distribution positions inside the casual games industry. Most recently as VP Product Planning at FUN Technologies, a Liberty Media Company. Jessica was responsible for the product portfolio including game catalogue, website design and user experience of skill, community and casual download product offerings. Before working in casual games distribution, Jessica was responsible for internally developed PC download and Web Games and the externally published Launch Xbox Live Arcade Titles at Oberon Media’s Seattle Studio which included creation of the studio, hiring the team and managing the projects. Jessica spent five years working as a Software Engineer in Retail PC and Xbox console development on Dungeon Siege and Gabriel Knight III. Prior to joining the ranks of game development, she was in the UW Physics PhD program and spent several years in academia pursuing scientific research and teaching in Mathematical Biology and Physics.

Alexander Shen, Mochi Media
Alexander is the business development manager at Mochi Media. He spends much of his time contributing articles about the Flash space and fostering relations with a wide range of game developers. Prior to Mochi Media, Alexander has spent a number of years in the gaming industry with companies like SCEA, Leapfrog and Namco Networks of America. In his spare time, he`s often writing and illustrating comic strips and working on his own game creations.

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