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Future warfare in Echoes

Posted by David On March 11 2010

The developer of Portal: The Flash Version is busy with a brand new project. Echoes is an action-strategy game, which is set in an extensive universe on a torn Earth almost three-hundred years in the future. It joins the famous Real Time Strategy genre with many elements from the Third Person Shooter genre, in a side-scrolling environment.

It is explored in three Acts, released as three games. Every Act is built from 5 stages and an unlockable challenge game-mode. Every stage has its own learning curve and objectives, and is loaded with dialogues carrying on the storyline of the series.

The gameplay in Echoes is combined and it joins RTS and Shooter gameplay elements. Ingame, this means you can switch live between Strategy-mode and Combat-mode. In Strategy-mode, you’re able to construct a base, recruit an army and control them around. To encourage that, some of the resources in the game are collected throughout the map by capturing Control Points. In Combat-mode, you’re able to join your army in the mission to repel the enemies. The cursor turns into a crosshair and the camera focuses on the hero named D.e.m. (name is storyline-related). Controls in Combat mode turn into action game controls. D.e.m. is packed with abilities and weapons which he can carry out during the battle, to support allies and resist enemies. So basically you join your own army, and fight with them side by side in Echoes.

Every stage is filled with dialogues and cutscenes, each time revealing more about the universe of Echoes. All dialogues in the game are voiced, not a single line out! Developer Ido has been developing Act 1 and Echoes in general for some time now – the original design is over two years old! Echoes is a massive project and is scheduled to be released within a few weeks. We can’t wait!

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1 Comment:
  1. David said:

    Reminded me of ‘Age of War’ with more features and gameplay options.

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