If you’ve enjoyed the The Several Journeys of Reemus, A Small Favor or The Visitor, this is your golden opportunity to directly influence Zeebarf’s next game! A new survey is available and they’ll be looking through each and every result in order to decide what their new game will like. In fact, you can even choose your favourite of the three series for which you would like to see a new sequel.
There’s no further news on any development progress from Zeebarf, apart from a short notice to look out for some new epic Reemus Adventures coming our way soon. Unfortunately, there’s no definition for soon at this time. Take a moment to do the survey, it’s quite short and to the point. Good luck!
Take the Zeebarf Adventure Game Survey
The developer of Portal: The Flash Version is busy with a brand new project. Echoes is an action-strategy game, which is set in an extensive universe on a torn Earth almost three-hundred years in the future. It joins the famous Real Time Strategy genre with many elements from the Third Person Shooter genre, in a side-scrolling environment.
It is explored in three Acts, released as three games. Every Act is built from 5 stages and an unlockable challenge game-mode. Every stage has its own learning curve and objectives, and is loaded with dialogues carrying on the storyline of the series.
The gameplay in Echoes is combined and it joins RTS and Shooter gameplay elements. Ingame, this means you can switch live between Strategy-mode and Combat-mode. In Strategy-mode, you’re able to construct a base, recruit an army and control them around. To encourage that, some of the resources in the game are collected throughout the map by capturing Control Points. In Combat-mode, you’re able to join your army in the mission to repel the enemies. The cursor turns into a crosshair and the camera focuses on the hero named D.e.m. (name is storyline-related). Controls in Combat mode turn into action ga…
Another quick update on developer Con Artist’s upcoming game. More features have been added to the alpha and the new version can now be played right now and you can find the link at the bottom of this article.
It’s good to see the game evolve slowly but there’s obviously still plenty to do until the game is finished. It remains unknown when we can expect the next update as developer Con Artist has been attending the Flash Gaming Summit over the last couple of days.
Bad news first, it looks like the game will be delayed and a late April release is the best we can hope for at the moment. Furthermore, here’s the complete list of things to know about Alpha v0.7:
- Equip weapons from your inventory, click the slot to select it, then click the weapon in the inventory.
- Melee animation re-done. It’s tricky because the torso is controlled via code.
- Hold crouch now works, toggle crouch will be an option.
- Shove has been added, use the spacebar to activate it.
- There’s no sound, all weapons in this alpha need their sounds added.
- Search proximity added, you need to be close to open a container.
- Half decorated rooms.
- Containers that actually look like places to search.
- Searches are now saving and your Luck and Search skill is very low.
- New zombie attacks.
- Zombies learned how to climb stuff.
- There’s a lot of janky animations and oddities, which the developer is aware of.
And as a final note, the beginnings of the zombie director have been added. At the moment it’s just dealing with the spawning of enemies in new rooms. It takes into account your health, level and will eventually look at things like time between fights and ammunition stores.
Click here to play The Last Stand: Union City Alpha 0.7…
















